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ECAI
2006
Springer
13 years 11 months ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu
CIKM
2008
Springer
13 years 9 months ago
Similarity cross-analysis of tag / co-tag spaces in social classification systems
Recent growth of social classification systems due to steadily increasing popularity has established a multitude of heterogeneous isolated, non-integrated, and non-interoperable t...
Steffen Oldenburg, Martin Garbe, Clemens H. Cap
CRITICAL
2005
13 years 9 months ago
A manifesto for the performative development of ubiquitous media
This paper addresses design agendas in Human-Computer Interaction and neighbouring fields motivated by the mixing of areas that were mostly kept separate until recently, such as m...
Carlo Jacucci, Giulio Jacucci, Ina Wagner, Thomas ...
DAGSTUHL
2004
13 years 9 months ago
An Example for Metamodeling Syntax and Semantics of Two Languages, their Transformation, and a Correctness Criterion
We study a metamodel for the Entity Relationship (ER) and the Relational data model. We do this by describing the syntax of the ER data model by introducing classes for ER schemata...
Martin Gogolla
INFOCOM
2005
IEEE
14 years 1 months ago
Joint optimal scheduling and routing for maximum network throughput
— In this paper we consider packet networks loaded by admissible traffic patterns, i.e. by traffic patterns that, if optimally routed, do not overload network resources. In the...
Emilio Leonardi, Marco Mellia, Marco Ajmone Marsan...