The paper describes lessons learned about the design of a form for interactive narrative. The lessons are based on an initial prototype and have ramifications for both a next-step...
We explore the tradeoff between player autonomy and designer intent by simulating a system of autonomous museum tour guides. Visitors may have different art preferences or may wis...
David L. Roberts, Andrew S. Cantino, Charles Lee I...
In this paper we describe a prototype Tangible User Interface (TUI) for interactive storytelling that explores the semantic properties of tangible interactions using the fictional...
—Data visualization is regularly promoted for its ability to reveal stories within data, yet these “data stories” differ in important ways from traditional forms of storytell...
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...