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ICDCSW
2003
IEEE
14 years 21 days ago
Broadcast Data Organizations and Client Side Cache
Broadcasting provides an e cient means for disseminating information in both wired and wireless setting. In this paper, we study di erent client side cache organizations for vario...
Oleg Shigiltchoff, Panos K. Chrysanthis, Evaggelia...
PERVASIVE
2008
Springer
13 years 7 months ago
Rapid Prototyping of Activity Recognition Applications
The Context Recognition Network (CRN) Toolbox permits fast implementation of activity and context recognition systems. It utilizes parameterizable and reusable software components...
David Bannach, Oliver Amft, Paul Lukowicz
ICDCS
2008
IEEE
14 years 1 months ago
Enabling Accurate Node Control in Randomized Duty Cycling Networks
— In this paper, we propose a novel duty cycling algorithm for large-scale dense wireless sensor networks. The proposed algorithm is based on a social behavior of nodes in the se...
Kang-Won Lee, Vasileios Pappas, Asser N. Tantawi
CHI
2009
ACM
14 years 8 months ago
Design influence on social play in distributed exertion games
Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. The...
Florian Mueller, Martin R. Gibbs, Frank Vetere
NETGAMES
2006
ACM
14 years 1 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura