While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
Mixed-initiative planning envisions a framework in which automated and human planners interact to jointly construct plans that satisfy specific objectives. In this paper, we repo...
Manuela M. Veloso, Alice M. Mulvehill, Michael T. ...
A model-free, case-based learning and control algorithm called S-learning is described as implemented in a simulation of a light-seeking mobile robot. S-learning demonstrated learn...
Case-Based Reasoning (CBR) is a learning approach that solves current situations by reusing previous solutions that are stored in a case base. In the CBR cycle the reuse step plays...
This paper investigates the use of the case-based reasoning methodology applied to the game of Texas hold’em. The development of a CASe-based Poker playER (CASPER) is discussed....