This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
The aim of this paper is an integration of graph grammars with different kinds of behavioural constraints, in particular with temporal logic constraints. Since the usual algebraic ...
Reiko Heckel, Hartmut Ehrig, Uwe Wolter, Andrea Co...
In this paper, we propose an approach to learning appearance models of moving objects directly from compressed video. The appearance of a moving object changes dynamically in vide...
ObjectMath is a high-level programming environment and modeling language for scientific computing which supports variants and graphical browsing in the environment and integrates o...
Abstract. The paper proposes a novel approach for a scale-dependent geometric simplification of 3D building models that are an integral part of virtual cities. In contrast to real-...