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» A Categorical Model for the Geometry of Interaction
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TOG
2008
122views more  TOG 2008»
13 years 7 months ago
Staggered projections for frictional contact in multibody systems
We present a new discrete velocity-level formulation of frictional contact dynamics that reduces to a pair of coupled projections and introduce a simple fixed-point property of th...
Danny M. Kaufman, Shinjiro Sueda, Doug L. James, D...
TOG
2008
106views more  TOG 2008»
13 years 7 months ago
Real-time control of physically based simulations using gentle forces
Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...
Jernej Barbic, Jovan Popovic
EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
12 years 11 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
CVPR
2012
IEEE
11 years 9 months ago
Example-based 3D object reconstruction from line drawings
Recovering 3D geometry from a single 2D line drawing is an important and challenging problem in computer vision. It has wide applications in interactive 3D modeling from images, c...
Tianfan Xue, Jianzhuang Liu, Xiaoou Tang
GIS
2007
ACM
14 years 1 months ago
Cell-based generalization of 3D building groups with outlier management
In this paper, we present a technique that generalizes 3D building groups of virtual 3D city models according to a cell structure that is derived from infrastructure networks. In ...
Tassilo Glander, Jürgen Döllner