General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces vi...
Much work has been done in the area of qualitative spatial reasoning over the past years, with application in various domains. However, existing models only capture particular asp...
One of the advantages of evolutionary robotics over other approaches in embodied cognitive science would be its parallel population search. Due to the population search, it takes a...
We consider example-critiquing systems that help people search for their most preferred item in a large catalog. We first analyze how such systems can help users in the framework ...