Sciweavers

839 search results - page 69 / 168
» A Cognitive Approach to the Mechanism of Intelligence
Sort
View
AAAI
2007
13 years 11 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
AIIDE
2008
13 years 11 months ago
Automatically Generating Summary Visualizations from Game Logs
In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces vi...
Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, R....
FLAIRS
2007
13 years 11 months ago
A Model for Qualitative Spatial Reasoning Combining Topology, Orientation and Distance
Much work has been done in the area of qualitative spatial reasoning over the past years, with application in various domains. However, existing models only capture particular asp...
David Brageul, Hans W. Guesgen
CEC
2008
IEEE
13 years 11 months ago
Investigation of simply coded evolutionary artificial neural networks on robot control problems
One of the advantages of evolutionary robotics over other approaches in embodied cognitive science would be its parallel population search. Due to the population search, it takes a...
Yoshiaki Katada, Jun Nakazawa
AAAI
2006
13 years 10 months ago
Explicit Passive Analysis in Electronic Catalogs
We consider example-critiquing systems that help people search for their most preferred item in a large catalog. We first analyze how such systems can help users in the framework ...
David Portabella Clotet, Martin Rajman