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SAGT
2009
Springer
108views Game Theory» more  SAGT 2009»
14 years 2 months ago
Nash Dynamics in Constant Player and Bounded Jump Congestion Games
We study the convergence time of Nash dynamics in two classes of congestion games – constant player congestion games and bounded jump congestion games. It was shown by Ackermann ...
Tanmoy Chakraborty, Sanjeev Khanna
ERSHOV
1989
Springer
14 years 2 months ago
Experiments with Implementations of Two Theoretical Constructions
This paper reports two experiments with implementations of constructions from theoretical computer science. The first one deals with Kleene’s and Rogers’ second recursion the...
Torben Amtoft Hansen, Thomas Nikolajsen, Jesper La...
COLT
2006
Springer
14 years 2 months ago
Efficient Learning Algorithms Yield Circuit Lower Bounds
We describe a new approach for understanding the difficulty of designing efficient learning algorithms. We prove that the existence of an efficient learning algorithm for a circui...
Lance Fortnow, Adam R. Klivans
EMSOFT
2006
Springer
14 years 2 months ago
An analysis framework for network-code programs
Distributed real-time systems require a predictable and verifiable mechanism to control the communication medium. Current real-time communication protocols are typically independe...
Madhukar Anand, Sebastian Fischmeister, Insup Lee
SPIEVIP
2010
14 years 24 days ago
Automatic scene activity modeling for improving object classification
In video surveillance, automatic methods for scene understanding and activity modeling can exploit the high redundancy of object trajectories observed over a long period of time. ...
Samuel Foucher, Marc Lalonde, Langis Gagnon