Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
We present a fast and robust system for estimating structure
and motion using a stereo pair, with straight lines as
features. Our first set of contributions are efficient algorit...
For volume rendering of regular grids the display of view-plane aligned slices has proven to yield both good quality and performance. In this paper we demonstrate how to merge the...
In this paper we present a new surface reconstruction technique for piecewise smooth surfaces from point clouds, such as scans of architectural sites or man-made artifacts. The te...
This paper addresses the problem of estimating the 3D shape of a smooth textureless solid from multiple images acquired under orthographic projection from unknown and unconstrained...
Yasutaka Furukawa, Amit Sethi, Jean Ponce, David J...