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» A Comparison of Three 3-D Facial Reconstruction Approaches
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SI3D
2005
ACM
14 years 1 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
ICCV
2009
IEEE
15 years 15 days ago
Moving in Stereo: Efficient Structure and Motion Using Lines
We present a fast and robust system for estimating structure and motion using a stereo pair, with straight lines as features. Our first set of contributions are efficient algorit...
Manmohan Chandraker, Jongwoo Lim, David Kriegman
VISSYM
2003
13 years 9 months ago
Smart Hardware-Accelerated Volume Rendering
For volume rendering of regular grids the display of view-plane aligned slices has proven to yield both good quality and performance. In this paper we demonstrate how to merge the...
Stefan Röttger, Stefan Guthe, Daniel Weiskopf...
VMV
2008
187views Visualization» more  VMV 2008»
13 years 9 months ago
Patch-Graph Reconstruction for Piecewise Smooth Surfaces
In this paper we present a new surface reconstruction technique for piecewise smooth surfaces from point clouds, such as scans of architectural sites or man-made artifacts. The te...
Philipp Jenke, Michael Wand, Wolfgang Straße...
ECCV
2004
Springer
14 years 9 months ago
Structure and Motion from Images of Smooth Textureless Objects
This paper addresses the problem of estimating the 3D shape of a smooth textureless solid from multiple images acquired under orthographic projection from unknown and unconstrained...
Yasutaka Furukawa, Amit Sethi, Jean Ponce, David J...