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TOG
2002
114views more  TOG 2002»
13 years 7 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
ESOP
2000
Springer
13 years 11 months ago
A Calculus for Link-Time Compilation
We present a module calculus for studying a simple model of link-time compilation. The calculus is stratified into a term calculus, a core module calculus, and a linking calculus. ...
Elena Machkasova, Franklyn A. Turbak
CASES
2007
ACM
13 years 11 months ago
Compiler generation from structural architecture descriptions
With increasing complexity of modern embedded systems, the availability of highly optimizing compilers becomes more and more important. At the same time, application specific inst...
Florian Brandner, Dietmar Ebner, Andreas Krall
LCPC
1995
Springer
13 years 11 months ago
Compiler Architectures for Heterogeneous Systems
Heterogeneous parallel systems incorporate diverse models of parallelism within a single machine or across machines and are better suited for diverse applications 25, 43, 30]. Thes...
Kathryn S. McKinley, Sharad Singhai, Glen E. Weave...
WSC
2008
13 years 10 months ago
Unifying simulation and optimization of strategic sourcing and transportation
Proposed and developed is a framework and an extensible library of simulation modeling components for strategic sourcing and transportation. The components include items, supplier...
Malak Al-Nory, Alexander Brodsky