We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
In this work we discuss a number of issues for the design of hypertext systems in an actor-based model of computation. We examine how the "traditional" basic concepts whi...
Over the past decade, it has been established that a good education in software engineering requires a specialized program of study different from traditional computer science prog...
This paper provides an evaluation of SGI® RASC™ RC100 technology from a computational science software developer’s perspective. A brute force implementation of a two-point an...
Volodymyr V. Kindratenko, Robert J. Brunner, Adam ...
"This book has evolved from materials used in an undergraduate course intended for final year undergraduate students whose background includes at least one year's experie...