We describe our experience using PARED, an object oriented system for the adaptive solution of PDEs in a distributed computing environment. PARED handles selective mesh refinement...
Recognition of human actions in a video acquired by a moving camera typically requires standard preprocessing steps such as motion compensation, moving object detection and object ...
Abstract. This work introduces a new interaction framework for dynamic virtual environments. The proposed system is designed to deal with all possible interactions in a virtual wor...
This paper describes a software framework to aid in designing and implementing convenient manipulation behaviors for objects in a 3D virtual environment. A combination of almost r...
— Recent progress in the algorithm as well as the processor power have made the dynamics simulation of complex kinematic chains more realistic in various fields such as human mo...