Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Parallel processing networks, even full crossbars, that only implement point-to-point and multicast message passing are inefficient for collective communications because multiple ...
Mobile workers need seamless access to communication and information services on portable devices. However current solutions overwhelm users with intrusive and ambiguous notificat...
Belief propagation (BP) is an effective algorithm for solving energy minimization problems in computer vision. However, it requires enormous memory, bandwidth, and computation beca...
Chao-Chung Cheng, Chia-Kai Liang, Homer H. Chen, L...
This paper deals with scheduling divisible load applications on star networks, in presence of return messages. This work is a follow-on of [6, 7], where the same problem was consi...