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» A Computational Model for Message Passing
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CGI
2004
IEEE
14 years 29 days ago
From Continuous to Discrete Games
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Inmaculada García, Ramón Mollá...
IPPS
1998
IEEE
14 years 1 months ago
A Case for Aggregate Networks
Parallel processing networks, even full crossbars, that only implement point-to-point and multicast message passing are inefficient for collective communications because multiple ...
Raymond Hoare, Henry G. Dietz
CHI
1999
ACM
14 years 1 months ago
Nomadic Radio: Scaleable and Contextual Notification for Wearable Audio Messaging
Mobile workers need seamless access to communication and information services on portable devices. However current solutions overwhelm users with intrusive and ambiguous notificat...
Nitin "Nick" Sawhney, Chris Schmandt
CVPR
2009
IEEE
1468views Computer Vision» more  CVPR 2009»
15 years 4 months ago
Hardware-Efficient Belief Propagation
Belief propagation (BP) is an effective algorithm for solving energy minimization problems in computer vision. However, it requires enormous memory, bandwidth, and computation beca...
Chao-Chung Cheng, Chia-Kai Liang, Homer H. Chen, L...
IPPS
2006
IEEE
14 years 3 months ago
FIFO scheduling of divisible loads with return messages under the one-port model
This paper deals with scheduling divisible load applications on star networks, in presence of return messages. This work is a follow-on of [6, 7], where the same problem was consi...
Olivier Beaumont, Loris Marchal, Veronika Rehn, Yv...