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» A Computational Theory of Working Memory
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DIGRA
2003
Springer
14 years 2 months ago
Ka as shomin-geki: Problematizing videogame studies
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka...
William Huber
ATAL
2005
Springer
14 years 2 months ago
A cooperative multi-agent approach to free flight
The next generation of air traffic control will require automated decision support systems in order to meet safety, reliability, flexibility, and robustness demands in an environ...
Jared C. Hill, F. Ryan Johnson, James K. Archibald...
ICIP
2001
IEEE
14 years 11 months ago
Optical flow estimation using high frame rate sequences
Gradient-based optical flow estimation methods such as LucasKanade method work well for scenes with small displacements but fail when objects move with large displacements. Hierar...
SukHwan Lim, Abbas El Gamal
VLSID
2009
IEEE
96views VLSI» more  VLSID 2009»
14 years 10 months ago
Efficient Placement of Compressed Code for Parallel Decompression
Code compression is important in embedded systems design since it reduces the code size (memory requirement) and thereby improves overall area, power and performance. Existing res...
Xiaoke Qin, Prabhat Mishra
ICFP
2008
ACM
14 years 9 months ago
Functional translation of a calculus of capabilities
Reasoning about imperative programs requires the ability to track aliasing and ownership properties. We present a type system that provides this ability, by using regions, capabil...
Arthur Charguéraud, François Pottier