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» A Conceptual Framework for Learning Experience Design
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ECTEL
2006
Springer
14 years 8 days ago
An Example of Participatory Design Methodology in a Project which Aims at Developing Individual and Organisational Learning in C
The experience described in this paper is being developed in the framework of the PALETTE1 project by two teams of researchers involved in collecting information from some Communi...
Amaury Daele, Martin Erpicum, Liliane Esnault, Fab...
JMLR
2010
130views more  JMLR 2010»
13 years 3 months ago
MOA: Massive Online Analysis, a Framework for Stream Classification and Clustering
Massive Online Analysis (MOA) is a software environment for implementing algorithms and running experiments for online learning from evolving data streams. MOA is designed to deal...
Albert Bifet, Geoff Holmes, Bernhard Pfahringer, P...
IADIS
2004
13 years 10 months ago
A Taxonomy for Scenario-Based Engineering
Recent works about the activity-oriented approach et educational modeling languages ask questions about the pedagogical scenario concept. The aim of this paper is to define the fo...
Anne Lejeune, Jean-Philippe Pernin
IJVR
2006
124views more  IJVR 2006»
13 years 8 months ago
Improving Virtual Reality Applications in CAD through Semantics
In this article we propose an architecture for the inclusion and exploitation of semantic aspects in a CAD environment. Our schema focuses on the enhancement and improvement of a c...
Carlos Toro, Jorge Posada, Stefan Wundrak, Andr&ea...
AIIDE
2008
13 years 11 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel