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NETGAMES
2006
ACM
14 years 4 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
CCGRID
2005
IEEE
14 years 3 months ago
A distributed resource and network partitioning architecture for service grids
Abstract In this paper, we propose the use of a distributed service management architecture for state-of-the-art service-enabled Grids. The architecture is capable of performing au...
Bruno Volckaert, Pieter Thysebaert, Marc De Leenhe...
DAC
2009
ACM
14 years 2 months ago
NUDA: a non-uniform debugging architecture and non-intrusive race detection for many-core
Traditional debug methodologies are limited in their ability to provide debugging support for many-core parallel programming. Synchronization problems or bugs due to race conditio...
Chi-Neng Wen, Shu-Hsuan Chou, Tien-Fu Chen, Alan P...
CCGRID
2006
IEEE
14 years 1 months ago
Building Cyberinfrastructure for Bioinformatics Using Service Oriented Architecture
-- Cyberinfrastructure makes the development and deployment of bioinformatics applications easier by providing the framework and components that may be loosely coupled using servic...
Wilfred W. Li, Sriram Krishnan, Kurt Mueller, Kohe...
AIIA
2003
Springer
14 years 1 months ago
A Neural Architecture for Segmentation and Modelling of Range Data
A novel, two stage, neural architecture for the segmentation of range data and their modeling with undeformed superquadrics is presented. The system is composed by two distinct neu...
Roberto Pirrone, Antonio Chella