We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Typically, autonomous believable agents are implemented using static, hand-authored reactive behaviors or scripts. This hand-authoring allows designers to craft expressive behavio...
Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ra...
The construction of ad-hoc design processes is more and more required today. In this paper we present our approach for the construction of a new design process following the Situat...
This paper presents an analysis and system-level design of a capacitive harvester of vibration energy composed from a mechanical resonator, capacitive transducer and a conditioning...
Dimitri Galayko, Philippe Basset, Ayyaz Mahmood Pa...
Supply chains are ubiquitous in the manufacturing of many complex products. Traditionally, supply chains have been created through the interactions of human representatives of the ...