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» A Designer's Guide to KEMs
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DIGRA
2003
Springer
14 years 1 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman
CHI
1998
ACM
14 years 3 days ago
Designing Audio Aura
In this paper, we describe the process behind the design of Audio Aura. The goal of Audio Aura is to provide serendipitous information, via background auditory cues, that is tied ...
Elizabeth D. Mynatt, Maribeth Back, Roy Want, Mich...
UML
2000
Springer
13 years 11 months ago
A UML-based Methodology for Hypermedia Design
We propose a methodology for hypermedia design which is based on a UML profile for the hypermedia domain. Starting with a use case analysis and a conceptual model of the applicatio...
Rolf Hennicker, Nora Koch
TOOLS
2010
IEEE
13 years 6 months ago
Understanding the Impact of Collection Contracts on Design
Abstract. Java provides a specification for a user-defined general purpose equivalence operator for objects, but collections such as Set have more stringent requirements. This in...
Stephen Nelson, David J. Pearce, James Noble
FC
2004
Springer
78views Cryptology» more  FC 2004»
14 years 1 months ago
Secure Interaction Design
Abstract. The security of any computer system that is configured or operated by human beings critically depends on the information conveyed by the user interface, the decisions of...
Ka-Ping Yee