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DIGRA
2003
Springer

Characters in Computer Games: Toward Understanding Interpretation and Design

14 years 4 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Characters in computer games will be attributed personality based on their appearance and behavior. The interpretation of these characters affects the whole game experience. Designing the protagonist character in computer games is different from the design of static characters (e.g. film or literature), because the player’s actions will affect the nature of the character. There are, however, many ways to control and guide the actions of the protagonist and thus the character’s nature. By setting goals, scripting predefined actions and choosing what kind of actions to implement, the game designer can restrict the player’s freedom. This, together with the characterization of the character, will affect the interpretation of the character. Keywords Characters, Design, Interpretation
Petri Lankoski, Satu Heliö, Inger Ekman
Added 06 Jul 2010
Updated 06 Jul 2010
Type Conference
Year 2003
Where DIGRA
Authors Petri Lankoski, Satu Heliö, Inger Ekman
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