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PERSUASIVE
2007
Springer
14 years 2 months ago
Fine Tuning the Persuasion in Persuasive Games
Persuasive games are a relatively new phenomenon, and hold promise as effective vehicles for persuasion. As yet, however, there are few set rules guiding how to design persuasive ...
Rilla Khaled, Pippin Barr, James Noble, Ronald Fis...
CHI
2010
ACM
14 years 9 days ago
Share: a programming environment for loosely bound cooperation
We introduce a programming environment entitled Share that is designed to encourage loosely bound cooperation between individuals within communities of practice through the sharin...
Yannick Assogba, Judith S. Donath
CAD
2005
Springer
13 years 7 months ago
Creation of a unit block library of architectures for use in assembled scaffold engineering
Guided tissue regeneration is gaining importance in the field of orthopaedic tissue engineering as need and technology permits the development of site-specific engineering approac...
M. A. Wettergreen, B. S. Bucklen, Binil Starly, E....
SG
2005
Springer
14 years 1 months ago
Multi-level Interaction in Parametric Design
Parametric design systems model a design as a constrained collection of schemata. Designers work in such systems at two levels: definition of schemata and constraints; and search w...
Robert Aish, Robert Woodbury
DAC
2003
ACM
14 years 9 months ago
Using estimates from behavioral synthesis tools in compiler-directed design space exploration
This paper considers the role of performance and area estimates from behavioral synthesis in design space exploration. We have developed a compilation system that automatically ma...
Byoungro So, Pedro C. Diniz, Mary W. Hall