In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
The increasing variety of different devices with different screen size, interaction paradigms and application areas raises the need for new technologies of cross-device developmen...
This paper discusses the software architecture of Impromptu, a mobile IP-based audio computing platform, with an associated set of network-based applications and services. Impromp...
Chris Schmandt, Kwan Hong Lee, Jang Kim, Mark S. A...
The presence of network latency leads to usability problems in distributed groupware applications. Example problems include difficulty synchronizing tightly-coupled collaboration...
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive...