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» A Distributed 3D Graphics Library
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VISUALIZATION
1995
IEEE
13 years 11 months ago
Interactive Maximum Projection Volume Rendering
Maximum projection is a volume rendering technique that, for each pixel, finds the maximum intensity along a projector. For certain important classes of data, this is an approxim...
Michael D. McCool, Wolfgang Heidrich, John Stevens
SCA
2007
13 years 9 months ago
Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models
Real-time evaluation of distributed contact forces for rigid or deformable 3D objects is important for providing multi-sensory feedback in emerging real-time applications, such as...
Jernej Barbic, Doug L. James

Publication
322views
14 years 4 days ago
Three-dimensional point cloud recognition via distributions of geometric distances
Ageometric framework for the recognition of three-dimensional objects represented by point clouds is introducedin this paper. The proposed approach is based on comparing distribut...
Mona Mahmoudi, Guillermo Sapiro
VR
2002
IEEE
210views Virtual Reality» more  VR 2002»
14 years 8 days ago
Distributed Applications for Collaborative Augmented Reality
This paper focuses on the distributed architecture of the collaborative augmented reality system Studierstube. The system allows multiple users to experience a shared 3D workspace...
Dieter Schmalstieg, Gerd Hesina
I3D
2010
ACM
14 years 4 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher