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» A Distributed 3D Graphics Library
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SI3D
2010
ACM
14 years 19 days ago
LEAN mapping
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
Marc Olano, Dan Baker
ICPADS
2010
IEEE
13 years 5 months ago
GMH: A Message Passing Toolkit for GPU Clusters
Driven by the market demand for high-definition 3D graphics, commodity graphics processing units (GPUs) have evolved into highly parallel, multi-threaded, many-core processors, whi...
Jie Chen, William A. Watson III, Weizhen Mao
CVPR
2010
IEEE
13 years 7 months ago
Point-based non-rigid surface registration with accuracy estimation
This article presents a new method for non-rigid surface registration between a surface model and a surface of an internal organ in a given 3D medical image. The surface is repres...
Hidekata Hontani, Wataru Watanabe
VRML
1999
ACM
13 years 11 months ago
VIRTUS: A Collaborative Multi-User Platform
VRML is a file format for the description of dynamic scene graphs containing 3D objects with their visual appearance, multimedia content, an event model, and scripting capabilitie...
Kurt Saar
VISSYM
2004
13 years 8 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci