In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
Although web applications are gaining popularity on mobile wireless PDAs, web browsers on these systems can be quite slow and often lack adequate functionality to access many web ...
Channel estimation and multiuser detection are enabling technologies for future generations of wireless applications. However, sophisticated algorithms are required for accurate c...
Yan Meng, Andrew P. Brown, Ronald A. Iltis, Timoth...
In Swarm-based Peer-to-Peer Streaming (SPS) mechanisms, participating peers form a randomly connected mesh over which they incorporate swarm-like content delivery. In practice, a ...
A number of analytical models have been proposed to describe the priority schemes of the Enhanced Distributed Channel Access (EDCA) mechanism of the IEEE 802.11e standard. EDCA pr...