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NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
MOBICOM
2003
ACM
14 years 24 days ago
MiSer: an optimal low-energy transmission strategy for IEEE 802.11a/h
Reducing the energy consumption by wireless communication devices is perhaps the most important issue in the widely-deployed and exponentially-growing IEEE 802.11 Wireless LANs (W...
Daji Qiao, Sunghyun Choi, Amit Jain, Kang G. Shin
SAC
2009
ACM
14 years 7 days ago
Towards "WYDIWYS" for MIMI using concept analysis
This paper presents a novel software engineering approach for developing a dynamic web interface that meets the quality criterion of “WYDIWYS” - What You Do Is What You See. T...
Jie Dai, Remo Mueller, Jacek Szymanski, Guo-Qiang ...
MOBISYS
2010
ACM
13 years 10 months ago
Anatomizing application performance differences on smartphones
The use of cellular data networks is increasingly popular due to the widespread deployment of 3G technologies and the rapid adoption of smartphones, such as iPhone and GPhone. Bes...
Junxian Huang, Qiang Xu, Birjodh Tiwana, Zhuoqing ...
HPCA
2008
IEEE
14 years 8 months ago
Automated microprocessor stressmark generation
Estimating the maximum power and thermal characteristics of a processor is essential for designing its power delivery system, packaging, cooling, and power/thermal management sche...
Ajay M. Joshi, Lieven Eeckhout, Lizy Kurian John, ...