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» A Distributed Graphics System for Large Tiled Displays
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SI3D
2003
ACM
14 years 25 days ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
VISUALIZATION
1993
IEEE
13 years 11 months ago
Visual Feedback in Querying Large Databases
In this paper, we describe a database query system that provides visual relevance feedback in querying large databases. The goal of our system is to support the query specificati...
Daniel A. Keim, Hans-Peter Kriegel, Thomas Seidl
EGPGV
2004
Springer
153views Visualization» more  EGPGV 2004»
14 years 1 months ago
Memory-Savvy Distributed Interactive Ray Tracing
Interactive ray tracing in a cluster environment requires paying close attention to the constraints of a loosely coupled distributed system. To render large scenes interactively, ...
David E. DeMarle, Christiaan P. Gribble, Steven G....
SI3D
1997
ACM
13 years 11 months ago
Post-rendering 3D warping
A pair of rendered images and their Z-buffers contain almost all of the information necessary to re-render from nearby viewpoints. For the small changes in viewpoint that occur in...
William R. Mark, Leonard McMillan, Gary Bishop
VISUALIZATION
2002
IEEE
14 years 15 days ago
PMR: Point to Mesh Rendering, A Feature-Based Approach
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it i...
Tamal K. Dey, James Hudson