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» A Distributed Kernel for Virtual Time Driven Applications
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CF
2008
ACM
13 years 9 months ago
A distributed evolutionary method to design scheduling policies for volunteer computing
Volunteer Computing (VC) is a paradigm that takes advantage of idle cycles from computing resources donated by volunteers and connected through the Internet to compute large-scale...
Trilce Estrada, Olac Fuentes, Michela Taufer
AVI
2008
13 years 10 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
CLUSTER
2004
IEEE
13 years 7 months ago
Seamless Access to Decentralized Storage Services in Computational Grids via a Virtual File System
This paper describes a novel technique for establishing a virtual file system that allows data to be transferred user-transparently and on-demand across computing and storage serve...
Renato J. O. Figueiredo, Nirav H. Kapadia, Jos&eac...
NETGAMES
2004
ACM
14 years 1 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ANSS
2002
IEEE
14 years 17 days ago
Temporal Uncertainty Time Warp: An Agent-Based Implementation
This paper introduces TUTW – Temporal Uncertainty Time Warp – a control engine designed for an exploitation of temporal uncertainty (TU) in general optimistic simulations, and...
Roberto Beraldi, Libero Nigro, Antonino Orlando, F...