We consider sensor scheduling as the optimal observability problem for partially observable Markov decision processes (POMDP). This model fits to the cases where a Markov process ...
In a pervasive computing environment, the devices are embedded in the physical world, providing services and interconnected by a communication network. Composition of these servic...
Joanna Izabela Siebert, Jiannong Cao, Long Cheng, ...
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Personalization is a powerful mechanism that helps users to cope with the abundance of information on the Web. Database query personalization achieves this by dynamically construc...
— The paper studies the cyclic pursuit problem in presence of connectivity constraints among single-integrator agents. The robots, each one pursuing its leading neighbor along th...