Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...
Most motion control systems for mechatronic systems are implemented on digital computers. In this paper we present an FPGA based solution implemented on a low cost Xilinx Spartan I...
Marcel A. Groothuis, Jasper J. P. van Zuijlen, Jan...
Networked reconfiguration is an enabling technology for cost effective service deployment and maintenance. A hardware virtual machine to enable this networked reconfigurapresented...
Yajun Ha, Patrick Schaumont, Marc Engels, Serge Ve...
This paper describes the Hapticat , a device we developed to study affect through touch. Though intentionally not highly zoomorphic, the device borrows behaviors from pets and th...
Steve Yohanan, Mavis Chan, Jeremy Hopkins, Haibo S...
We present a novel bilateral telemanipulation control system called Pseudo-admittance, which is designed to mimic admittance control on systems where the master is an impedance-ty...