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HICSS
2005
IEEE
149views Biometrics» more  HICSS 2005»
14 years 2 months ago
Organizational Culture and the Performance of Critical Infrastructure: Modeling and Simulation in Socio-Technological Systems
Civil infrastructures are vital elements of a nation’s physical well-being and quality of life because modern economies rely on the services these systems provide to move goods,...
Richard G. Little
ECML
2007
Springer
14 years 2 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
NIPS
1993
13 years 9 months ago
Robust Reinforcement Learning in Motion Planning
While exploring to nd better solutions, an agent performing online reinforcement learning (RL) can perform worse than is acceptable. In some cases, exploration might have unsafe, ...
Satinder P. Singh, Andrew G. Barto, Roderic A. Gru...
OTM
2007
Springer
14 years 2 months ago
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game
This paper presents a mobile system that supports young students learning history at an archaeological site. It adopts gameplay as a novel and effective technique particularly suit...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
AVSS
2006
IEEE
14 years 2 months ago
An Online Discriminative Approach to Background Subtraction
We present a simple, principled approach to detecting foreground objects in video sequences in real-time. Our method is based on an on-line discriminative learning technique that ...
Li Cheng, Shaojun Wang, Dale Schuurmans, Terry Cae...