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» A Fast Algorithm for Delaunay Based Surface Reconstruction
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CGF
2004
165views more  CGF 2004»
13 years 7 months ago
Point Cloud Collision Detection
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
Jan Klein, Gabriel Zachmann
JCB
2002
108views more  JCB 2002»
13 years 7 months ago
Fast and Accurate Phylogeny Reconstruction Algorithms Based on the Minimum-Evolution Principle
This paper investigates the standard ordinary least-squares version 24 and the balanced version 20 of the minimum evolution principle. For the standard version, we provide a greedy...
Richard Desper, Olivier Gascuel
SMA
2003
ACM
169views Solid Modeling» more  SMA 2003»
14 years 26 days ago
Surface reconstruction of freeform objects based on multiresolution volumetric method
3D scanners developed over the past several decades have facilitated the reconstruction of complicated engineering parts. Typically the boundary representation of a part is recons...
Sergei Azernikov, Alex Miropolsky, Anath Fischer
3DPVT
2004
IEEE
131views Visualization» more  3DPVT 2004»
13 years 11 months ago
Neural Mesh Ensembles
This paper proposes the use of neural network ensembles to boost the performance of a neural network based surface reconstruction algorithm. Ensemble is a very popular and powerfu...
Ioannis P. Ivrissimtzis, Yunjin Lee, Seungyong Lee...
PR
2008
228views more  PR 2008»
13 years 7 months ago
Accurate integration of multi-view range images using k-means clustering
3D modelling finds a wide range of applications in industry. However, due to the presence of surface scanning noise, accumulative registration errors, and improper data fusion, re...
Hong Zhou, Yonghuai Liu