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» A Fast Algorithm for Delaunay Based Surface Reconstruction
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CGI
2004
IEEE
13 years 11 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan
SIBGRAPI
2003
IEEE
14 years 27 days ago
A Hole-Filling Strategy for Reconstruction of Smooth Surfaces in Range Images
Creating models of real scenes is a complex task for which the use of traditional modelling techniques is inappropriate. For this task, laser rangefinders are frequently used to s...
Jianning Wang, Manuel M. Oliveira
ECCV
2002
Springer
14 years 9 months ago
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction
In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
Feng Han, Zhuowen Tu, Song Chun Zhu
CVPR
2000
IEEE
14 years 9 months ago
Variable Albedo Surface Reconstruction from Stereo and Shape from Shading
We presen t a multiview method for the computation of object shape and re ectance characteristics based on the integration of shape from shading (SFS) and stereo, for nonconstan t...
Dimitris Samaras, Dimitris N. Metaxas, Pascal Fua,...
ICIP
2006
IEEE
14 years 9 months ago
Virtual Craniofacial Reconstruction from Computed Tomography Image Sequences Exhibiting Multiple Fractures
A novel procedure for in-silico (virtual) craniofacial reconstruction of human mandibles with multiple fractures from a sequence of Computed Tomography (CT) images is presented. T...
Ananda S. Chowdhury, Suchendra M. Bhandarkar, Robe...