Sciweavers

415 search results - page 38 / 83
» A Fast Algorithm for Delaunay Based Surface Reconstruction
Sort
View
GRAPHITE
2006
ACM
14 years 1 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
ALMOB
2008
131views more  ALMOB 2008»
13 years 7 months ago
Fast algorithms for computing sequence distances by exhaustive substring composition
The increasing throughput of sequencing raises growing needs for methods of sequence analysis and comparison on a genomic scale, notably, in connection with phylogenetic tree reco...
Alberto Apostolico, Olgert Denas
PDPTA
2004
13 years 9 months ago
P2P-enhanced Distributed Computing in EM Medical Image Reconstruction
As the algorithms that are used to reconstruct medical images from measurable projection data continue to become mature, medical image reconstruction has remained an interesting a...
Xiang Li, Tao He, Shaowen Wang, Ge Wang, Jun Ni
ICIP
2002
IEEE
14 years 9 months ago
A MAP IIR filter for 3D ultrasound
Bayesian reconstruction methods are slow and have been avoided in 3D ultrasound, since fast algorithms are required. This paper tries to overcome this difficulty by presenting a f...
João M. Sanches, Jorge S. Marques
CVPR
2011
IEEE
12 years 11 months ago
Reconstruction of relief objects from line drawings
This paper addresses the problem of automatic reconstruction of a 3D relief from a line drawing on top of a given base object. Reconstruction is challenging due to four reasons â€...
Michael Kolomenkin, George Leifman, Ilan Shimshoni...