This article presents a geometric fusion algorithm developed for the reconstruction of 3D surface models from hand-held sensor data. Hand-held systems allow full 3D movement of th...
We describe a fast solver for linear systems with reconstructible Cauchylike structure, which requires O(rn2 ) floating point operations and O(rn) memory locations, where n is th...
We propose a new fast algorithm for solving one of the standard formulations of image restoration and reconstruction which consists of an unconstrained optimization problem where t...
An algorithm is presented for fast implementation of time-varying wavelet packets maintaining perfect reconstruction throughout transitions. It is based on filter banks known as t...
A new method of representing a surface in the 3D space as a single digitally continuous sequence of faces is described. The method is based on topological properties of quasi-manif...