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» A Fast Algorithm for Delaunay Based Surface Reconstruction
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CGF
2008
161views more  CGF 2008»
13 years 7 months ago
Geometry Textures and Applications
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
BMCBI
2008
125views more  BMCBI 2008»
13 years 7 months ago
A fast algorithm for the multiple genome rearrangement problem with weighted reversals and transpositions
Background: Due to recent progress in genome sequencing, more and more data for phylogenetic reconstruction based on rearrangement distances between genomes become available. Howe...
Martin Bader, Mohamed Ibrahim Abouelhoda, Enno Ohl...
VISUALIZATION
1997
IEEE
13 years 12 months ago
Multiresolution compression and reconstruction
This paper presents a framework for multiresolution compression and geometric reconstruction of arbitrarily dimensioned data designed for distributed applications. Although being ...
Oliver G. Staadt, Markus H. Gross, Roger Weber
DAGM
2005
Springer
14 years 1 months ago
Cluster-Based Point Cloud Analysis for Rapid Scene Interpretation
A histogram-based method for the interpretation of three-dimensional (3D) point clouds is introduced, where point clouds represent the surface of a scene of multiple objects and ba...
Eric Wahl, Gerd Hirzinger
3DPVT
2002
IEEE
247views Visualization» more  3DPVT 2002»
14 years 20 days ago
Fast 3D Model Acquisition from Stereo Images
We propose a fast 3D model acquisition system that aligns intensity and depth images, and reconstructs a textured 3D mesh. 3D views are registered with shape alignment based on in...
Louis-Philippe Morency, Ali Rahimi, Trevor Darrell