Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...
Given a nonsingular compact two-manifold F without boundary, we present methods for establishing a family of surfaces which can approximate F so that each approximant is ambient i...
Takis Sakkalis, Thomas J. Peters, Justin Bisceglio
We present an efficient algorithm for preserving the total volume of a solids undergoing free-form deformation using discrete level-of-detail representations. Given the boundary r...
We propose a vector representation (called a 3D signature) for 3D face shape in biometrics applications. Elements of the vector correspond to fixed surface points in a face-centere...
In this paper, we present a new algorithm to reconstruct 3D surfaces from an unorganized point cloud based on generalizing the MPU implicit algorithm through introducing a powerfu...