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» A Fast Algorithm for Delaunay Based Surface Reconstruction
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EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Fitted BVH for Fast Raytracing of Metaballs
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...
CAD
2004
Springer
13 years 7 months ago
Isotopic approximations and interval solids
Given a nonsingular compact two-manifold F without boundary, we present methods for establishing a family of surfaces which can approximate F so that each approximant is ambient i...
Takis Sakkalis, Thomas J. Peters, Justin Bisceglio
SMA
1999
ACM
152views Solid Modeling» more  SMA 1999»
13 years 12 months ago
Fast volume-preserving free form deformation using multi-level optimization
We present an efficient algorithm for preserving the total volume of a solids undergoing free-form deformation using discrete level-of-detail representations. Given the boundary r...
Gentaro Hirota, Renee Maheshwari, Ming C. Lin
ICB
2009
Springer
355views Biometrics» more  ICB 2009»
14 years 2 months ago
3D Signatures for Fast 3D Face Recognition
We propose a vector representation (called a 3D signature) for 3D face shape in biometrics applications. Elements of the vector correspond to fixed surface points in a face-centere...
Chris Boehnen, Tanya Peters, Patrick J. Flynn
3DIM
2007
IEEE
14 years 2 months ago
Generalized MPU Implicits Using Belief Propagation
In this paper, we present a new algorithm to reconstruct 3D surfaces from an unorganized point cloud based on generalizing the MPU implicit algorithm through introducing a powerfu...
Yi-Ling Chen, Shang-Hong Lai, Tung-Ying Lee