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SIGGRAPH
2010
ACM
14 years 1 months ago
A deformation transformer for real-time cloth animation
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
Wei-Wen Feng, Yizhou Yu, Byung-Uck Kim
FPL
2006
Springer
211views Hardware» more  FPL 2006»
14 years 27 days ago
Comparing FPGAs to Graphics Accelerators and the Playstation 2 Using a Unified Source Description
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's PlayStation 2 vector units offer scope for hardware acceleration of applications. We compa...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...
PIMRC
2010
IEEE
13 years 7 months ago
A multi-threshold scheme for feedback load reduction in multiuser MIMO broadcast channel
In a multiuser system, independent time-varying channels among different users can be exploited to provide multiuser diversity (MUD) gain and increase the system throughput. For th...
Jin-Hao Li, Hsuan-Jung Su, Yu-Lun Tsai
VIS
2004
IEEE
227views Visualization» more  VIS 2004»
14 years 10 months ago
Intuitive and Interactive Modification of Large Finite Element Models
Virtual prototyping is increasingly replacing real mock-ups and experiments in industrial product development. Part of this process is the simulation of structural and functional ...
Dirc Rose, Katrin Bidmon, Thomas Ertl
CVPR
1996
IEEE
14 years 11 months ago
Determining Correspondences and Rigid Motion of 3-D Point Sets with Missing Data
This paper addresses the general 3-D rigid motion problem, where the point correspondences and the motion parameters between two sets of 3-D points are to be recovered. The existe...
Xiaoguang Wang, Yong-Qing Cheng, Robert T. Collins...