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CGF
2010
218views more  CGF 2010»
13 years 7 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...
ICCV
2007
IEEE
13 years 9 months ago
Probabilistic Fusion Tracking Using Mixture Kernel-Based Bayesian Filtering
Even though sensor fusion techniques based on particle filters have been applied to object tracking, their implementations have been limited to combining measurements from multip...
Bohyung Han, Seong-Wook Joo, Larry S. Davis
WSCG
2000
93views more  WSCG 2000»
13 years 8 months ago
Real-time Animation Technique for Flexible and Thin Objects
In this paper, we propose an e cient technique for the animation of exible thin objects. Massspring model was employed to represent the exible objects. Many techniques have used t...
Young-Min Kang, Jeong-Hyeon Choi, Hwan-Gue Cho, Do...
WOA
2004
13 years 8 months ago
A Conceptual Framework for Self-Organising MAS
Abstract-- In this seminal paper, we sketch a general conceptual framework for self-organising systems (SOSs) that encompasses both stigmergy and MAS coordination, and potentially ...
Andrea Omicini, Alessandro Ricci, Mirko Viroli, Cr...
DAGSTUHL
2010
13 years 8 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...