We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
Ubiquitous computing has established a vision of computation where computers are so deeply integrated into our lives that they become both invisible and everywhere. In order to ha...
Agents often have preference models that are more complicated than minimizing the expected execution cost. In this paper, we study how they should act in the presence of uncertaint...
We study the problem of hierarchical classification when labels corresponding to partial and/or multiple paths in the underlying taxonomy are allowed. We introduce a new hierarchi...
In this paper, a hybrid discriminative/generative model for brain anatomical structure segmentation is proposed. The learning aspect of the approach is emphasized. In the discrimin...