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» A Fast Skeletonization Method
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CGI
2004
IEEE
14 years 1 months ago
BlobTree Trees
In recent years several methods for modeling botanical trees have been proposed. The geometry and topology of tree skeletons can be well described by L-systems; however, there are...
Callum Galbraith, Peter MacMurchy, Brian Wyvill
3DIM
2001
IEEE
14 years 1 months ago
Reconstruction of Complex Environments by Robust Pre-aligned ICP
This paper proposes a technique for three-dimensional reconstruction of an underwater environment from range views acquired by an acoustic camera. The final target of the work lie...
Vittorio Murino, Lucca Ronchetti, Umberto Castella...
CGF
2008
156views more  CGF 2008»
13 years 10 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
CVPR
2012
IEEE
12 years 15 days ago
Geometric understanding of point clouds using Laplace-Beltrami operator
In this paper, we propose a general framework for approximating differential operator directly on point clouds and use it for geometric understanding on them. The discrete approxi...
Jian Liang, Rongjie Lai, Tsz Wai Wong, Hongkai Zha...
TOG
2010
69views more  TOG 2010»
13 years 4 months ago
Multi-resolution isotropic strain limiting
In this paper we describe a fast strain-limiting method that allows stiff, incompliant materials to be simulated efficiently. Unlike prior approaches, which act on springs or indi...
Huamin Wang, James O'Brien, Ravi Ramamoorthi