In recent years several methods for modeling botanical trees have been proposed. The geometry and topology of tree skeletons can be well described by L-systems; however, there are...
This paper proposes a technique for three-dimensional reconstruction of an underwater environment from range views acquired by an acoustic camera. The final target of the work lie...
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
In this paper, we propose a general framework for approximating differential operator directly on point clouds and use it for geometric understanding on them. The discrete approxi...
In this paper we describe a fast strain-limiting method that allows stiff, incompliant materials to be simulated efficiently. Unlike prior approaches, which act on springs or indi...