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» A Fast Skeletonization Method
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CHI
1995
ACM
14 years 1 months ago
Dinosaur Input Device
We present a system for animating an articulate figure using a physical skeleton, or armature, connected to a workstation. The skeleton is covered with sensors that monitor the o...
Brian Knep, Craig Hayes, Rick Sayre, Tom Williams
CGF
2000
78views more  CGF 2000»
13 years 9 months ago
Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting
In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically an...
Jean-Sébastien Monzani, Paolo Baerlocher, R...
CGF
2008
175views more  CGF 2008»
13 years 9 months ago
Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons
We present a new method for decomposing a 3D voxel shape into disjoint segments using the shape's simplified surface-skeleton. The surface skeleton of a shape consists of 2D ...
Dennie Reniers, Alexandru Telea
CGI
2006
IEEE
14 years 3 months ago
Skeleton-Based Shape Deformation Using Simplex Transformations
Abstract. This paper presents a novel skeleton-based method for deforming meshes, based on an approximate skeleton. The major difference from previous skeleton-based methods is th...
Han-Bing Yan, Shi-Min Hu, Ralph Martin
3DPVT
2006
IEEE
259views Visualization» more  3DPVT 2006»
14 years 3 months ago
3D Skeleton-Based Body Pose Recovery
This paper presents an approach to recover body motions from multiple views using a 3D skeletal model. It takes, as input, foreground silhouette sequences from multiple viewpoints...
Clément Ménier, Edmond Boyer, Bruno ...