This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
- Stable and effective enforcement of hard constraints is one of the crucial components in controlling physics-based dynamic simulation systems. The conventional explicit Baumgarte...
Min Hong, Min-Hyung Choi, Sunhwa Jung, Samuel W. J...
We propose a novel solid/fluid coupling method that treats the coupled system in a fully implicit manner making it stable for arbitrary time steps, large density ratios, etc. In c...
Avi Robinson-Mosher, Tamar Shinar, Jon Gretarsson,...
A fast collision detection and resolution scheme is one of the key components for interactive simulation of deformable objects. It is particularly challenging to reduce the computa...
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...