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» A Flexible Graphical User Interface for Performance Modeling
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SI3D
1997
ACM
14 years 4 days ago
Attention and Visual Feedback: The Bimanual Frame of Reference
We investigate the synergy of the two hands for virtual object manipulation. We report results from an experiment which suggest that the two hands together provide sufficient per...
Ken Hinckley, Randy F. Pausch, Dennis Proffitt
CHI
2007
ACM
14 years 8 months ago
A motion-based marking menu system
The rapid development of handheld devices is driving the development of new interaction styles. This paper examines one such technique: using hand motions to control a menu system...
Ian Oakley, Junseok Park
CGF
2002
145views more  CGF 2002»
13 years 7 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
ICMI
2005
Springer
267views Biometrics» more  ICMI 2005»
14 years 1 months ago
XfaceEd: authoring tool for embodied conversational agents
In this paper, XfaceEd, our open source, platform independent tool for authoring 3D embodied conversational agents (ECAs) is presented. Following MPEG-4 Facial Animation (FA) stan...
Koray Balci
ICST
2010
IEEE
13 years 6 months ago
Fault Detection Likelihood of Test Sequence Length
— Testing of graphical user interfaces is important due to its potential to reveal faults in operation and performance of the system under consideration. Most existing test appro...
Fevzi Belli, Michael Linschulte, Christof J. Budni...