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» A Flexible Graphical User Interface for Performance Modeling
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TOG
2008
154views more  TOG 2008»
13 years 7 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
WSC
1998
13 years 9 months ago
Developing a Graphical User Interface for Discrete Event Simulation
A key concern for the area of discrete event simulation modelling is to encourage its adoption and use by nonspecialists. To achieve this it is important that we focus on developi...
Hamad I. Odhabi, Ray J. Paul, Robert D. Macredie
AVI
2006
13 years 9 months ago
Exploring the design space for adaptive graphical user interfaces
For decades, researchers have presented different adaptive user interfaces and discussed the pros and cons of adaptation on task performance and satisfaction. Little research, how...
Krzysztof Z. Gajos, Mary Czerwinski, Desney S. Tan...
AUTOMOTIVEUI
2009
ACM
14 years 2 months ago
Towards a flexible UI model for automotive human-machine interaction
In this paper we present an approach for creating user infrom abstract representations for the automotive domain. The approach is based on transformations between different user ...
Guido M. de Melo, Frank Honold, Michael Weber, Mar...
MIR
2004
ACM
143views Multimedia» more  MIR 2004»
14 years 1 months ago
A graphical user interface for a fine-art painting image retrieval system
For describing and analyzing digital images of paintings we propose a model to serve as the basis for an interactive image retrieval system. The model defines two types of feature...
Thomas E. Lombardi, Sung-Hyuk Cha, Charles C. Tapp...