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» A Formal Object Approach to the Design of ZML
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AI
2004
Springer
13 years 7 months ago
A selective sampling approach to active feature selection
Feature selection, as a preprocessing step to machine learning, has been very effective in reducing dimensionality, removing irrelevant data, increasing learning accuracy, and imp...
Huan Liu, Hiroshi Motoda, Lei Yu
VRST
1999
ACM
13 years 11 months ago
Testbed evaluation of virtual environment interaction techniques
As immersive virtual environment (VE) applications become more complex, it is clear that we need a rm understanding of the principles of VE interaction. In particular, designers n...
Doug A. Bowman, Donald B. Johnson, Larry F. Hodges
UIST
1993
ACM
13 years 11 months ago
Model-based User Interface Design by Example and by Interview
Model-based user interface design is centered around a description of application objects and operations at a level of ion higher than that of code. A good model can be used to su...
Martin R. Frank, James D. Foley
OOPSLA
2010
Springer
13 years 5 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer
GECCO
2004
Springer
117views Optimization» more  GECCO 2004»
14 years 26 days ago
Evaluating Evolutionary Testability with Software-Measurements
Test case design is the most important test activity with respect to test quality. For this reason, a large number of testing methods have been developed to assist the tester with ...
Frank Lammermann, André Baresel, Joachim We...