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NETGAMES
2004
ACM
14 years 23 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
EMSOFT
2001
Springer
13 years 12 months ago
Adaptive and Reflective Middleware for Distributed Real-Time and Embedded Systems
Software has become strategic to developing effective distributed real-time and embedded (DRE) systems. Next-generation DRE systems, such as total ship computing environments, coo...
Douglas C. Schmidt
EWSPT
2001
Springer
13 years 12 months ago
A Mobile Agent Approach to Process-Based Dynamic Adaptation of Complex Software Systems
We describe an approach based upon software process technology to on-the-fly monitoring, redeployment, reconfiguration, and in general dynamic adaptation of distributed software ap...
Giuseppe Valetto, Gail E. Kaiser, Gaurav S. Kc
CF
2010
ACM
13 years 11 months ago
Towards greener data centers with storage class memory: minimizing idle power waste through coarse-grain management in fine-grai
Studies have shown much of today’s data centers are over-provisioned and underutilized. Over-provisioning cannot be avoided as these centers must anticipate peak load with burst...
In Hwan Doh, Young Jin Kim, Jung Soo Park, Eunsam ...
ANCS
2008
ACM
13 years 9 months ago
Packet prediction for speculative cut-through switching
The amount of intelligent packet processing in an Ethernet switch continues to grow, in order to support of embedded applications such as network security, load balancing and qual...
Paul Congdon, Matthew Farrens, Prasant Mohapatra