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IIE
2006
121views more  IIE 2006»
13 years 7 months ago
High School Teachers' Course Designs and Their Professional Knowledge of Online Teaching
This paper deals with the process of expanding the virtual secondary education school network, aiming to provide daily basis, online teaching. The context of this research is the E...
Teemu Valtonen, Jari Kukkonen, Anu Wulff
SIGDOC
2005
ACM
14 years 1 months ago
Sensorium games: usability considerations for pervasive gaming
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of...
S. N. I. Mount, Elena I. Gaura, Robert M. Newman
LSGRID
2004
Springer
14 years 29 days ago
Distributed Cell Biology Simulations with E-Cell System
Many useful applications of simulation in computational cell biology, e.g. kinetic parameter estimation, Metabolic Control Analysis (MCA), and bifurcation analysis, require a large...
Masahiro Sugimoto, Kouichi Takahashi, Tomoya Kitay...
ENTCS
2006
160views more  ENTCS 2006»
13 years 7 months ago
Checking and Correcting Behaviors of Java Programs at Runtime with Java-MOP
Monitoring-oriented programming (MOP) is a software development and analysis technique in which monitoring plays a fundamental role. MOP users can add their favorite or domain-spe...
Feng Chen, Marcelo d'Amorim, Grigore Rosu
FDG
2009
ACM
14 years 2 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool