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CHI
2003
ACM
14 years 9 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
EUROMED
2010
13 years 7 months ago
Teleimmersive Archaeology: Simulation and Cognitive Impact
Abstract. In this paper we present the framework for collaborative cyberarchaeology with support for teleimmersive communication which aims to provide more natural interaction and ...
Maurizio Forte, Gregorij Kurillo, Teenie Matlock
ISMAR
2005
IEEE
14 years 2 months ago
Evaluation of Mixed-Space Collaboration
Recently Augmented Reality (AR) technology has been used to develop the next generation collaborative interfaces. First results have shown the value of using AR for co-located tas...
Raphael Grasset, Philip Lamb, Mark Billinghurst
BMCBI
2011
13 years 3 months ago
LabKey Server: An open source platform for scientific data integration, analysis and collaboration
Background: Broad-based collaborations are becoming increasingly common among disease researchers. For example, the Global HIV Enterprise has united cross-disciplinary consortia t...
Elizabeth K. Nelson, Britt Piehler, Josh Eckels, A...
WIOPT
2005
IEEE
14 years 2 months ago
A New Hybrid Scheduling Framework for Asymmetric Wireless Environments with Request Repetition
Abstract— The ever-increasing popularity of web services, growing demand for wireless multimedia and introduction of new, feature-enhanced, hand-held devices has already given bi...
Navrati Saxena, Maria Cristina Pinotti, Kalyan Bas...