We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
Abstract. In this paper we present the framework for collaborative cyberarchaeology with support for teleimmersive communication which aims to provide more natural interaction and ...
Recently Augmented Reality (AR) technology has been used to develop the next generation collaborative interfaces. First results have shown the value of using AR for co-located tas...
Background: Broad-based collaborations are becoming increasingly common among disease researchers. For example, the Global HIV Enterprise has united cross-disciplinary consortia t...
Elizabeth K. Nelson, Britt Piehler, Josh Eckels, A...
Abstract— The ever-increasing popularity of web services, growing demand for wireless multimedia and introduction of new, feature-enhanced, hand-held devices has already given bi...
Navrati Saxena, Maria Cristina Pinotti, Kalyan Bas...