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AICT
2006
IEEE
123views Communications» more  AICT 2006»
13 years 11 months ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
SSD
2009
Springer
167views Database» more  SSD 2009»
14 years 2 months ago
Continuous Spatial Authentication
Recent advances in wireless communications and positioning devices have generated a tremendous amount of interest in the continuous monitoring of spatial queries. However, such app...
Stavros Papadopoulos, Yin Yang, Spiridon Bakiras, ...
CA
1999
IEEE
13 years 12 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
GIS
2009
ACM
14 years 2 months ago
Constrained reverse nearest neighbor search on mobile objects
In this paper, we formalize the novel concept of Constrained Reverse k-Nearest Neighbor (CRkNN) search on mobile objects (clients) performed at a central server. The CRkNN query c...
Tobias Emrich, Hans-Peter Kriegel, Peer Kröge...
INFOCOM
2007
IEEE
14 years 1 months ago
Optimal Pricing in a Free Market Wireless Network
We consider an ad-hoc wireless network operating within a free market economic model. Users send data over a choice of paths, and scheduling and routing decisions are updated dyna...
Michael J. Neely