We propose a person-dependent, manifold-based approach for modeling and tracking rigid and nonrigid 3D facial deformations from a monocular video sequence. The rigid and nonrigid ...
We address the issue of modelling facial expressions for realistic 3D avatar animation. We introduce a hierarchical decomposition of a human face into different components and mod...
— Although AdaBoost has achieved great success, it still suffers from following problems: (1) the training process could be unmanageable when the number of features is extremely ...
Hongbo Deng, Jianke Zhu, Michael R. Lyu, Irwin Kin...
In this paper, we study eight asynchronous communication primitives, arising from the combination of three features: arity (monadic vs polyadic data), communication medium (messag...
In this paper, we study sixteen communication primitives, arising from the combination of four useful programming features: synchronism (synchronous vs asynchronous primitives), a...